stellaris shield penetration. Shield strength, against full shield penetrators, is given by. stellaris shield penetration

 
 Shield strength, against full shield penetrators, is given bystellaris shield penetration  Against something like the contingency with lots of shields and armor, but little hull these are going to be awesome

Now say, 30% shield hardening cuts Disruptor damage by a third. Computer system. First of all, they gain even more bonus damage against Shields, and some minor Armor penetration. And PD is the fighter-counter as well as the missile-counter. The entire 'disruptor' line is a noob trap. a fleet designed to fight the unbidden will be vastly different than a fleet designed to fight the prethoryn scourge. 6 “Orion” update includes many changes to combat. The question is: how do penetration of shields differ from shield damage? How much I play - for some reason I did not notice the difference (maybe I looked badly). EMP fuse -Specifically design torpedo, to. With corvette spam, the tactic is to set up enclaves with defense platforms to attrit the opponent, fortresses to slow the enemy, and a battlewagon fleet that can start taking them on head-on. maybe some space fauna or raiders come and lower one, and the other one kills it. 索林原虫( ),又称“虫群”、“索林虫”、“普雷索林”,开发者代号为“swarm”,是《 的一种。. All Discussions. ago. Mathematically, these weapons have the highest DPS in game against most endgame enemies. The Devastator Torpedo says "100% Shield Penetration, +50% Armor Damage". Turns out battleships with 5 Neutronium Armor and 1 Hyper shield with 6 (L) Marauder Missiles had the best results by a significant margin. Disruptors and torpedoes should be removed and kinetics be given the shield penetration (railguns) and shield damage (autocannons) niches, and let energy weapons be good against armor and. You starting weapons should make up the backbone of your fleet throughout the entire game. But it also penetrates armor by 50%. The differences between the weapons are much more nuanced. You can beat anything because Stellaris is not hard. 6 Armor/Shield Hardening was introduced and I think a very effective solution to the insane prevalence of penetrating weapons is to give these weapons HEAVY penalties to damage against. Diversify. ago. The eternal psionic avatar battle. 2 Forge Habitats. Lower DPS than Tachyon Beams but RNG damage range. Still you want to go shield heavy and shield capacitors. At present smaller weapons are better in most ways, other than range. First destroyer fleet lost 19 ships and the remaining hull was 40. Frop. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the. And it's the reason why Shield Penetration is a completely neglectable stat, unless you design a fleet either running 100% shield penetration, or any degree of shield penetration where enemy ships get destroyed before their shield runs out (and with armor, that's kinda impossible). Stellaris fleet getting destroyed. Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. But the rate of fire is usually better and high RoF adapts better to single target than low RoF does to swarms. 4. Disruptor = 100% Shield penetration. 100% shield penetration, 100% armor penetration. I thought that penetration just ignore corresponding defense (for example "penetration shield" ignores shield at all: it starts damaging armor at the very beginning, next damaging hull and next destroys enemy ship with completely untouched shield). Penetrate through shield but lost 50% of their power. Suppose a kinetic weapon does 1dps, targeting a ship with 6 shields and 6 armor. Stellaris fleet getting destroyed. 2 fleets. Say the weapon had 90% armor penetration (like Large Plasma or Tachyon Lance). So what does that really mean? Does that mean it bypasses my shields and. This page is about modding of Ships, Sections and Components. and it feels like such an all or nothing type of weapon build that any weapon that doesn't have full armor/shield penetration is a waste. 67. Niche-Purpose Ships (READ STRENGTH/WEAKNESSES &. Tell me :) And yes, the second question: Which weapons are maximally bypassing enemy shields (and DPS so. If this capacity is exceeded, they become permeable to the following attacks. In general, vs Kinetics, Disruptors, strike craft and trops. Lightning conduits have the 100% accuracy that makes them solid weapon options, Amoeba flagella are decent strikecraft and the 100% armor penetration from mining drone cutting lasers can be very useful when fighting off other space creatures in the early game since they don't. It basically boils down to the armour penetration, shield penetration and hull effectiveness. The only quibble I might have with it is that penetration is often overpowered. 27 dps. There are currently a variety of anti-armor bonuses that come with the weapons that you can equip in Stellaris. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. There are currently a variety of anti-armor bonuses that come with the weapons that you can equip in Stellaris. 索林原虫( ),又称“虫群”、“索林虫”、“普雷索林”,开发者代号为“swarm”,是《 的一种。. I could use a little help. So the damage per second for each weapon is the same. There's also an exponent factor, so a ship that's technically 100x stronger won't be shown as 100x stronger. Spare_Development_64 • 1 min. Best. However, it looks like that at some point between then and now weapons were changed considerably. But in Stellaris both options provide the same amount of total shield health, it's just that m-shields also have higher regen. This makes them less useless late-game, but early game is all about Evasion and Shield for defense, which they counter, so you can expand quickly early-game and secure large enough territory to start snowballing. The shield hardening components kind of revive the shields back to their older glory. On a corvette with 2 armor and 1 shield, a hardener effectively turns your shield into the T4 crystal plating when fighting against hangars and missiles, without giving up your shields against energy weapons. All Discussions. Alle Diskussionen. The differences between the weapons are much more nuanced. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. 8) melt. Absorbent shield : Unless there's an unlisted modifier somewhere, there's no reason to ever use kinetics—they're just trash. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Shield Penetration 50 50 50 50 50 Build Time 90 180 360 600 960 Usage/Round 0. g, 100% penetration vs 75% hardening means 25% of the damage goes through. These are properties of Neutron Torpedoes/ Devastator Torpedoes/ Phase Disruptor Thanks!Does any one knows the difference? Some examples would be great. What is better or should I just do a 50/50 and is regernative hull armor even worth it at 1% each month?The question is: how do penetration of shields differ from shield damage? How much I play - for some reason I did not notice the difference (maybe I looked badly). That is what the anomaly says. After some digging, I found this file: \Steam\steamapps\common\Stellaris\common\component_templates\weapon_components. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). 100% penetration against shield; 150% damage against armor; 100% damage against hull; Additional multiplicative damage based on 100% of the target's ship size. it all depends on what you're going to be fighting. Jun 15, 2019 @ 11:14pm Missiles 100% Shield Missiles do 100% to shield but i haven't seen any missile damage to shields in the last couple of single player games. In addition to shield/armour bonus damage and penetration, consider the range and accuracy/tracking of the enemy weapons. These are properties of Neutron Torpedoes/ Devastator Torpedoes/ Phase Disruptor Thanks!Even Hiveminds get some love, with the mod allowing them to turn other states into “appendages” for future integration. My fleet is getting totally destroyed, i have 29k and he has about 24K power rating, sorry if there's too much info but i guess, better safe than sorry. Players can activate cloaking on any ship or fleet equipped with cloaking generators through the ship orders menu in the bottom-left. But next I found out "penetration shield 50%" and realized, that this is something wrong. 1? 0. 1-1700 damage, 100% shield penetration, 100% armor penetration, goes straight to hull. The Neutron Launcher mouse-over only shows "damage" stats and does not use the word "penetration. 1- They spawned really close and the endgame crisis didnt even take 2 years. So, does shield regenration happen daily or monthly? If it happens monthly, don't you think it should work on a daily bases?So, does shield regenration happen daily or monthly? If it happens monthly, don't you think it should work on a daily bases?Geniuses out there: do shield or armor hardeners do anything vs torpedoes? More exactly: I have available an "Advanced Shield Hardener" and "Living Reactive Armor" (and, BTW, Crystal-Forged Plating). A cutting beam is an ultra-high-energy directed laser weapon, powerful enough to slice away sections of a starship hull with great precision, but relatively ineffective against energy shields. A quick search reveals that shield hardening apparently stacks. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. ago. Using Strike Craft against the Contingency is a question of whether you have enough of your own to overwhelm their strike craft and PD. It really depends on the situation, but I find shields more reliable than armour in most cases, as armour tends to be massively hard-countered later in the game by plasma. This is represented in Stellaris by 'penetration'. Increase each shield's health, there's been enough background weaknesses added to shields, going through pulsars etc. Go to Stellaris r/Stellaris. In terms of armor/shield balance, I find a 2:1 ratio works best. Blocking shield : This type of shield generates a barrier that absorbs a certain amount of damage per unit of time. And it's absolutely nonsense to use a lot of shield strength (cruiser, battleship) but don't use any shield capacitators at all. I'd guess it's also much better against other heavily armored, lightly shielded targets. So if you got shield hardener, then 25% is dealt to shield. 90 sec (+100% shield penetration, +50% armor bonus) Gunships fire miniaturized shaped charge torpedoes to destroy even the heaviest and armored targets. Fleet design is so huge in Stellaris itd be a massive shame to see it reduced, at the end of the day it is already a rock paper scissors where you find out if the enemy fleets are heavy on anti-armour or anti-shield, what range they engage, and what the armour/shield make. Disruptors are mostly for the memes or countering certian crises. Side bonus of 80% shield hardening and 400 extra armor and shields. Now the system has two Shield Nullification -100% malluses, and I'm not sure how that works out in practice. 1 Basics. For the following ideas, I think that to gain these benefits, at least 2/3-3/4 of a ship's shield points should come from psionic shields. At which point it still doesnt offer enough to be valueable. 2. Deflector shield SHR-1 Deflector shiel. But yes, in absence of hardening penetration is very good, considering the armor and shield values are much higher than. ago. Now kinetic weapons look much more attractive and the only big point in favor of energy weapons is. Shorter reload times, higher movement speeds, but lacks shield penetration. The entire 'disruptor' line is a noob trap. Yea, the problem with cavitation laser isn't that its penetration property isn't useful in comparison to the regular laser, rather the problem is that. Torpedoes are dead. It's pretty noticeable in a fight 1 vs. They're more effective the more shielding you have on the ship. If you want to disable enemy shields, the saturator X weapon is the best at that job. But next I found out "penetration shield 50%" and realized, that this is something wrong. . Full devastator torps fill the m slots with whirlwind missiles and the s slots with the archeotech missiles. Stellaris. 13. Stellaris. ParasiteX Apr 21, 2017 @ 9:12pm. Agree on the cost side but oh boy I love torpedo cruisers with the part that gives 2 s slots and 3a slots. Cheaper Alloys cost than armor. What does 100% Shield Penetration Actually Mean? Does it mean that the weapon does twice their own respective damage against shields or does it mean that the weapon. The test was done with disruptors against the shields, and the regular shield hardeners work, BUT the shield hardening form suspension shields do not. Modifier Effects. Typical weapons could have 10% penetration for both shields and armor; this means when both are up, 1% of hits get through to Hull. For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would otherwise bypass shields, like Missiles and Torpedoes. Vulnerable to kinetic weapons. 6. All of it is quite nice, but extreamally flat (tho, shields should not be fully. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. I thought that penetration just ignore corresponding defense (for example "penetration shield" ignores shield at all: it starts damaging armor at the very beginning, next damaging hull and next destroys enemy ship with completely untouched shield). The bonuses are explicit for how/what they apply to. Given that Stellaris' movement, war, etc. 1 (which is of course unrealistic): without any shield penetration you can't beat a ship using a decent recharge rate. Frop. . The neutral weapon is a whirlwind missile against 100% shield hardening, the worst possible. Plus mining habitats around every planet with gas, motes or crystals. Maybe the possibility to lift the shield could be via MTH or even event driven, so it doesn't get a cheap way for pacifists to gather protectorates. they probably will die at some point. (Except for the shield debuff). Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. There's no difference in Shield penetration and ignore shields. 100% Shield penetration = Ignores shields (no damage at all to shields). 1 (which is of course unrealistic): without any shield penetration you can't beat a ship using a decent recharge rate. hard shields that limit shield penetration, etc . Go to Stellaris r/Stellaris. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Obviously the end game weapons are mostly* large slot only, and the shortest range is the rapid fire missile launcher. It makes no sense what so ever to have this. Shields require energy from the ship's. 索林原虫的出现不需要任何先决条件。. some weapons are better at killing shields, some are better at killing armor and some are better at killing hull. 34. Medium. One thing i have noticed though is that Shield Regeneration pretty. I haven't played in almost a year. Both are late game anyway so doesn't matter. 1 Data Structure; 2. 80% damage pierce. Trying to add shield graphic to the planets and activate by decisions or event but didn't find a best way. For example the ancient laster (Cavitation Collapser), resembles normal lasers. Shields are basically extra HP, damage to shields isn't affected by the armor stat. At which point it still doesnt offer enough to be valueable. If you do have enough or think you do you ~can smack them hard with Torpedo corvette spam and always have your own PD. • 2 yr. Or shield and some armor plus the crystal plate. It's a common question as to what the good ship designs are, and here's my copy/paste answer: Focused Arc Emitter / Carrier / Marauder / Whirlwind. So my. But good lord do those eat power. 30 sec (+25% shield bonus, +25% hull bonus) - 425 speed So if weapon have damage 8-14 with 100% armor penetration, that mean, weapon damage is actual 8. Does any one knows the difference? Some examples would be great. Relevant lines are here: Anti-Armor Bonuses. A place to share content, ask questions and/or talk about the 4X grand strategy…BETA: Shield Hardening. 6 update. So if you got 2 shield hardener, and one armor hardener, then 50% damage will be taken by the shield, and 25% will be taken by the armor, and the remaining 25% will hit the hull. < > Showing 1-5 of 5 comments . And so is born the fleet of the 170 torpvettes. Failing that, Energy torpedos, or your highest tier torpedo. Disruptors meanwhile have +100% shield penetration and +100% armor penetration. Yes, shields will regen and so will your armor/hull if you have the appropriate resources/tech/items. A new Stellaris update 3. That’s how badly hardening gimps penetration weapons. They also have 50% armor penetration, so armor will be less effective. Paradox strategy games have a habit of layering complexity so thick that I often don’t discover really useful mechanics until 10, 20, 50, or even 100 hours in. " It would seem to me therefore that the ASH would be helpful against a Devastator Torpedo and the Arc, and the LRA would be good against only one thing:. Once you. All Discussions. reduction modifiers divide an amount of a resource or attribute by a set amount. wpmaura. If the enemy has no shield penetration, then shield hardening does nothing. ago. 04 0. Shield damage have every gun +100%, which mean 1:1, except ↓. Vulnerable to kinetic weapons. I have seen in other posts better configurations but for some reason I do not have slots to place other types of weapons, like the G for example, this is the best thing that occurred to me. 概述. 100% penetration against shield; 150% damage against armor; 100% damage against hull; Additional multiplicative damage based on 100% of the target's ship. 30 sec (+25% shield bonus, +25% hull bonus) - 425 speedSo if weapon have damage 8-14 with 100% armor penetration, that mean, weapon damage is actual 8. Armor hardening is better and easier to get than shield hardening. For instance, if the enemy fleet is composed of mostly battleships with low tracking L weapons, then you should build a fleet of small ships with swarm combat computers fitted with weapons like Devastator Torpedoes and. So, half of the damage they do will be harming your hull even before your shields drop. But next I found out "penetration shield 50%" and realized, that this is something wrong with my penetration understanding. They can outscale other weapons but you need to be deep into energy damage/attack speed repeatables. So two m-shields are strictly superior to one l-shield. Hello everybody. In earlier versions of the game this bonus was described as. That does not mean they. While cloaked, ships can. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. For instance, this explosive has 100%. Visual Amplifier - Increased ship weapon rangeI would agree with you if 2 m-shields gave lower total shield health than 1 l-shield. And it's absolutely nonsense to use a lot of shield strength (cruiser. Its DPS is 4. 01 What im wondering is this, is shield penetration %, say 15%, a 15% chance to penetrate shields. Disruptors and torpedoes should be removed and kinetics be given the shield penetration (railguns) and shield damage (autocannons) niches, and let energy weapons be good against armor and missiles be perfectly accurate. The best wiki to get the latest updates and tips on the mobile game Stellaris: Galaxy Command!. 8) melt. On cruisers and battleships that turns around, since generally anything countered by PD also has shield penetration and comes in massive waves if your opponent has carriers. Hyper-focusing Trinary Arrays. Fleet design is so huge in Stellaris itd be a massive shame to see it reduced, at the end of the day it is already a rock paper scissors where you find out if the enemy fleets are heavy on anti-armour or anti-shield, what range they engage, and what the armour/shield make. 30 per day/tick). csv Looks like they have potentially powerful shots but no tracking and they can take a while to fire. (which does not seem to happen in Stellaris). • 1 yr. 9 (played a couple more in older versions). My best guess is that the shields don’t go down in pulsar or Zroni storm caster systems. 3: zhcn_name: 天洪浩荡: en_name: Deluge Machine: zhcn_desc: 大量的水被倾倒在行星上,消灭了所有人造结构和陆地生命形式。Does any one knows the difference? Some examples would be great. 20 Range, 8 CD, 100% Shield Penetration, 66% Armor Penetration; Contingency uses Android Assault Army to invade worlds. Shield damage have every gun +100%, which mean 1:1, except ↓. From what I remember shields only account for 20-25% of their total hp so focusing on shield destruction is folly. The Ether Drake guards the planet known as Dragon’s Hoard and is one of the guardian creatures of Stellaris. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Neither Missiles, Autocannons nor Mass Drivers get special bonuses. 4 in to hull through armor, if shield penetration, in to hull through shield. I have always wondered whats the point of having penetration. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Neither Missiles, Autocannons nor Mass Drivers get special bonuses. Combine these, and the AI has a number of factors favoring the use of both armor and employment of anti-shield weapons. Granted, those are more GSG than 4X (especially CK2), but they are made by the same studio as Stellaris, which should count for something. So try to use focused arc emitters and cloud lightnings if you are going for a full penetration based ship design. I do full penetration armaments for the titans and battleships. It is always heavily defended, and cannot be destroyed until all the Unbidden's Dimensional Anchors are neutralized. Yes, I'll attack the frigates yada yada. After some digging, I found this file: SteamsteamappscommonStellariscommoncomponent_templatesweapon_components. Shield hardening means weapons that ignore shields (strike craft, missiles) will need to deal damage to the shields. Armor reduces damage by a set percent. The Shroud. 概述. 13. - Shield upgrade (like the current tech) etc. 67. There are three types of modifiers. For example the ancient laster (Cavitation Collapser), resembles normal lasers. 15% shield penetration; 25% armor penetration; Quantum torpedo warheads rely on rapid energy extraction from zero-point vacuum. Weapon damage hierarchy. Additionally, this tech draws on a lot of power, requiring advanced power sources for ships, and when activated, ships will suffer from 100% shield nullification. For now game has 3 hit points: Usless shield, that can be penetrated by everythig. Say the weapon had 90% armor penetration (like Large Plasma or Tachyon Lance). Hardening stacking question. So, does shield regenration happen daily or monthly? If it happens monthly, don't you think it should work on a daily bases?Does any one knows the difference? Some examples would be great. 85 -1 = 1. Tell me :) And yes, the second question: Which weapons are maximally bypassing enemy shields (and DPS so. Potentially best vs human opponents with point defense. Dr_Bombinator • 6 yr. It gives +100% to both shield and armor penetration. Disruptors and other piercing weapons, since the Contingency has strong shields and armor but poor hull. Tell me :) And yes, the second question: Which weapons are maximally bypassing enemy shields (and DPS so. 0 (当前最新版本:3. These are properties of Neutron Torpedoes/ Devastator Torpedoes/ Phase Disruptor Thanks!So, does shield regenration happen daily or monthly? If it happens monthly, don't you think it should work on a daily bases?Does any one knows the difference? Some examples would be great. Particular_Jicama_97. Then you would have a trade-off between more regen or more shield health. Doing some tests against the contingency. this gives you a lot more time to defeat the portal. They also have 50% armor penetration, so armor will be less effective. Unbidden are almost all shields, and do a lot of damage at short range, so keep them at range and focus on shield penetration. Weapons that would normally bypass the shields/armor entirely are forced to deal 25% of their damage to the component they are trying to pierce, it's a counter to penetrating weapons. This is a type of Colossus, a weapon with which you can surround the planet with a force field, after which nothing can enter or get out of it. Strike Craft - Bombers have 100% shield penetration but I'm wondering if that is lowering my overall effectiveness because all my other weapons are mitigated by shields. If a weapon with no armor penetration hits a battleship with 50% armor, the weapon's damage is reduced by 50%. 14 0. The question is: how do penetration of shields differ from shield damage? How much I play - for some reason I did not notice the difference (maybe I looked badly). The weapons all appear to tend towards major penetration of a defensive layer, like shields or armor. [edit: the FE surrendered before I got to see what happens if I fight in that system] Even the shield capacitors are burnt out. If you do have enough or think you do you ~can smack them hard with Torpedo corvette spam and always have your own PD. some weapons are better at killing shields, some are better at killing armor and some are better at killing hull. I tried everything, strikecraft, artillery, energy weapons, etc. hardening * total. So using them is a safe bet. Bolt. As an added bonus for those using the mod Extra Ship Components NEXT, almost all weapons in this mod have two additional tiers if that mod is activated. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak against shields. Report. Now the system has two Shield Nullification -100% malluses, and I'm not sure how that works out in practice. Only larger weapons, medium and Large types get a small increase to armor penetration. Stellaris Wiki Active Wikis. In addition to that, explosives tend to have Penetration. Plasma Torpedo 25% shield penetration; 35% armor penetration; 80% damage against shield The Unbidden use the highest tear generators and shield, but have no armor. In the original release version of the game I reliably went with energy weapons and was happy with the results. i tend to see my corvette swarm get in and destroyers/cruisers follow while my big ships sit back relatively unmolested. Hello everybody. 75 sec (+100% shield penetration, +100% armor penetration) Bombers carry large payloads of heavy disruptors to devastate both capital ships and strike craft. If they fire on ship without shield, it deal same damage, as if it fly through shield. If any other. Armor penetration isnt available early on, and once it is the AI is still not going to use it untill X slots. As time of writing (patch 3. Yes, but that doesn't matter too much. 04 0. Edit: my second guess is that it stops all shield penetration completely,. Go to Stellaris r/Stellaris. Viral Cascade - Increased ship shield penetration and evasion 10. Ion-Cannon ( Small / Medium / Large ) - Anti-Shield energy weapon. Another option might be a shield hardener or make armor work against both hull and shield damage (move towards. In-combat regeneration occurs but its not a significant factor. 75 sec (+100% shield penetration, +100% armor penetration) Bombers carry large payloads of heavy disruptors to devastate both capital ships and strike craft. In order for an entire fleet to be cloaked, every ship within the fleet must have this tech in its auxiliary slot. ReplyThe weapons all appear to tend towards major penetration of a defensive layer, like shields or armor. Stellaris > General Discussions > Topic Details. Remove any Armor and put as many Shields on your ships as you can - the Contingency only uses energy weapons, so Shields are your best defense. ago. They already have extremely low range (20) and require a large slot making them all but useless at the moment, and this change would make them useful against smaller craft who get too close, once again making sense thematically and mechanically. Honestly shield penetration and armor penetration is pretty amazing. The 100% shield penetration and 25% extra damage to hull makes missiles devastating to the Unbidden. Ideal for intercepting, escorting, and dogfighting. Because in vanila Stellaris all that Swarmer missiles have is 100% shield pen, so they don't bypass armor. - Component ("Psi Shield Module") like a. But next I found out "penetration shield 50%" and realized, that this is something wrong. Penetration means it completely avoids the health bar and will directly damage the underlying bar. (penetration for Awakened Empires, the Contingency, and the Unbidden, tachyons, neutron launchers, and Guardian PD for the Scourge). There is a chance to increase our fleet shield endurance and reduce enemy shield penetration at the start of a. Business, Economics, and Finance.